The next big updates with 10.3 and A9hax support, as well as a nice surprise, are just around the corner.
We apologize for the delay to fulfill our announcement, but as always we deliver. Please understand weare still supporting our V1 hardware from a few years ago, which in the case of this major update has proven quite challenging.
We are very proud that users who bought their device 3 years ago still enjoy full support, although it has caused some delay.
And we will continue to do so by making sure all Gateway users, old and new, are receiving more than they expected for their money worth.
10.3 support and A9Hax will be released separately in the coming days to save from further delays. We are starting to expand our testing panel to more Alpha testers on various consoles types, regions, firmware etc. so it shouldn’t be long. But please for safety reason do not use any new Gateway firmware until we have confirmed test results and released the official update.
Thank you for your patience, get ready to ‘enjoy’!
We are back again with another quick update! Here’s what’s new:
* Latest emunand support (10.4) for both o3ds and n3ds
* In-game menu fixed for certain games (Centipede)
* SAV backup and restore added again for CIA games and SaveDataFiler
* L button hex and decimal switch too fast fixed in exact cheat search
With the new firmware update we would like to STRONGLY ADVISE AGAINST UPDATING your sysnand to any version higher than 10.3 (i.e. 10.4 or higher), as we will not be able to support sysnand firmware version 10.4 or higher anytime soon.
Currently there exist homebrew methods to downgrade from 10.3 to 9.2, allowing you to use your Gateway card already.
But the downgrade method is not recommended as it is error prone, dangerous and can lead to bricking.
We would like to provide our users with a more safe method, and this is one of the things we are working on.
This means you SHOULD NOT upgrade past 10.3, as you will miss the boat as they say.
Today we are back with another BIG update! Let’s see what is new:
Latest emunand (10.3) support for New 3DS!
Cheat code edit bug fixed
That’s right! From the start we promised you New 3DS emunand support for later firmware versions after 9.6, and today is that day!
We always deliver and with this new update you can finally update emunand on New 3DS to the latest 10.3 firmware!
We also fixed a bug in when trying to edit an existing cheat code from the cheat config menu, as it was not always showing the proper code.
And we are back again with another update! Let’s see what’s new:
– Save edited and found cheats to microSD
– Choose custom in-game button activator
– Added warning in Reset search
– Fixed memory search freeze
– Fixed language switch bug
– Fixed long cheat description bug
– Fixed 16-bit conditional mask support, useful for 8bit conditionals
– Cheat finder exact search cancel support
– Cheat code type Exxxxxxx support (patch code)
– Cheat nested conditionals support
Now you can save the codes entered in the cheatcode editor back to microSD!
In the cheatcode editor, simply press START to save the current code list to a new cheat code.
Or, configure the cheatlist and press X to edit or press Y to remove the current highlighted cheat code.
From the hit list, you can now also press X to add the current hit as a code to the cheatcode editor.
These new features should make it a breeze to edit and save codes, all from within the 3DS! No PC needed!
Today we are back with more presents for all! Let’s list a quick summary:
* Introducing the Gateway 3DSX homebrew application!
* Gateway ULTRA 3.6.1 Bugfix Release
– Menu button speed more fine tuned now
– Enabled in-game menu for demo and system applications (such as Mii Plaza)
– Expanded ram dumper / cheats region to 0x3FFFFFFF
– Fixed forced sysnand booting bug (previously defaulted always to emunand)
– Changed menu highlight color to red
We heard your feedback! And today we have already fixed just a few of those things already with Gateway ULTRA 3.6.1.
And that’s not all, we also created GW.3DSX: a nifty little homebrew application that is loaded through the 3DS Homebrew Channel (http://smealum.github.io/3ds/) and provides another way of booting into Gateway mode.
This means you can now choose your favorite entrypoint that works with the Homebrew Channel, such as the popular cold boot menuhax, and boot straight into the Gateway menu!
Note that this currently only works for systems up to sysnand firmware version 9.2, but we are working on that!
That’s right! We can already reveal another surprise that is coming SOON: We will be bringing Gateway support to systems that are on the current LATEST FIRMWARE: 10.3 and lower.
So do not update past this version, because we will not be able to bring support for versions after that any time soon!
Happy Holidays to all, and many thanks to the homebrew dev team and community!
In our last release we gave you a taste of our new cheat engine, today we take it a step further by
putting cheat hacking capabilities in YOUR hands! We’ve added a way of overriding the language auto
detection for games which has been requested a lot! We also got a request to increase the available cheat space,
so we quadrupled it! This should give plenty of space!
You can press the UP key in the game selection menu to get a list of options which allow you to
set the mode and language as well as the activator key you want to use for our brand new in-game menu!
The in-game cheatmenu offers all kinds of exciting functionalities for cheaters and aspiring
hackers. There’s a classic “cheat search” which allows you to scan for 8, 16, 32 bit
values (both signed and unsigned) and lets you select various conditions (greater than, less than,
equal, exact value, etc.) to narrow the number of possible memory locations. Like magic, within
minutes you will be able to find the memory address that holds the player’s lifes and directly
edit the memory from the in-game cheat menu! If that’s not enough, advanced cheat hackers can directly
enter the hex editor and hack away at writable memory regions at will.
Furthermore you can create RAM dumps to the microSD card in the Gateway Red card if you plan to do analysis of these on
your computer rather than use our cheat finder. The format for the dumps files is as follows:
* 32 bit header with number of memory mappings (mapcount)
* mapping info objects [int vaddr, int paddr, int size] (12byte per entry)
* data for each mapping, stored consecutively
Note that most of the ingame functionality requires the Gateway Red card and a microSD with some writable space available
for temporary memory storage.
As always, enjoy! There’s still much more to come! Support the true innovators!
We would like to thank our users for the prompt feedback of our previous firmware update!
You are always helping us improve and think of new features that we never could have imagined.
* Fixed loading issues for CIA based games, classic mode
* Allow bigger ExFAT cluster sizes again
* Teaser for the surprise feature!
Our previous firmware accidentally always enabled our cheat engine, even if you did not enable it.
This caused all kinds of weird issues, but we hope those are all resolved now.
NOTE: We are working on supporting cheats for CIA based games, and it is coming soon.
We also rewrote our filesystem driver from scratch in order to support our surprise feature, and in doing so we
have introduced some minor inconveniences such as added checks for ExFAT cluster sizes.
These are now removed as some users had cluster sizes as big as 32MB.
CURRENT CHEAT DATABASE
Some users did not know what cheats are currently available, so here we list them:
LEGO Star Wars III – The Clone Wars (USA)
Sonic Generations (USA)
Star Fox 64 3D (USA)
The Legend of Zelda – A Link Between Worlds (USA)
Yoshis New Island (USA)
These are mainly as a proof of concept, and we expect many more to come with the help of our users!
CHEAT MEMORY ADDRESSES
Some users also wondered what kind of memory addresses the Gateway 3DS cheat engine expects, so let us be clear:
It expects virtual memory addresses, so that it works on both New 3DS and Old 3DS and for any supported firmware version our users are running.
This means that existing codes used in for example AR3DS, which use physical addresses, need to be converted into virtual addresses.
Unfortunately this kind of conversion is not straightforward.
SPECIAL KEYPAD CODE
As for the Special KEYPAD cheat code, the keypad value can be any combination of the following:
We would like to formally introduce our next upcoming feature that we have in the works: the ingame menu!
With the ingame menu, you pause the game and you will be able to:
* Live edit game memory RAM with an on screen hex editor!
* Live configuration of cheats
* Live search for cheats!
* And many more features that we have planned
See below for our current proof of concept in action!